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Old Aug 27, 2008, 10:45 PM // 22:45   #1
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Default 'Together We Stand'

Hi again, i have had another idea for a skill this time a non elite paragon shout 'Together we stand'. This shout could give all party member +5-10 armour for each ally in range. I believe this skill would work best if it is an adren skill costing 8-10 shots of adren. Let me know what you think
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Old Aug 27, 2008, 10:49 PM // 22:49   #2
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[Save yourselves] already exists in PvE, and that could be pretty overpowered in PvP
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Old Aug 27, 2008, 10:50 PM // 22:50   #3
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"for each ally in range" sound a bit much for 5-10. Maybe 1-5 would work better.
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Old Aug 27, 2008, 10:53 PM // 22:53   #4
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Originally Posted by FlamingMetroid
[Save yourselves] already exists in PvE, and that could be pretty overpowered in PvP
But that rely's on the player owning factions but yes i do agree with the pvp aspect and if like venom said the armour could be reduced to '1-5' we all know that they have a pvp mod for certain skills and this could be 1 of them
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Old Aug 27, 2008, 11:06 PM // 23:06   #5
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Quote:
Originally Posted by ddark624
But that rely's on the player owning factions
it's like 30 bucks now, and you could probably find it cheaper that that

Quote:
Originally Posted by ddark624
the armour could be reduced to '1-5' we all know that they have a pvp mod for certain skills and this could be 1 of them
making a skill that would have to be nerfed for PvP right off the bat doesn't seem like a good idea to me...
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Old Aug 27, 2008, 11:10 PM // 23:10   #6
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Quote:
Originally Posted by FlamingMetroid
it's like 30 bucks now, and you could probably find it cheaper that that



making a skill that would have to be nerfed for PvP right off the bat doesn't seem like a good idea to me...
Regardles of cost, dosent mean all players have it or are going to go out and buy it. Besides nerfed for pvp? so that means every skill that has (pvp) after it because it has been changed for pvp has been nerfed? no i dont think so it just means that it wont be as stong also if you look at it i spose the only type of pvp where it could be a little shall we say 'over balanced' would be allience battles where people mob becasue if it is made to lets say 1-5 armour for pvp and there are 14 allies near by that would make it work just the same as if it hadnt been modded. so i am afraid i dont agree with the skill being nerfed for pvp.
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Old Aug 27, 2008, 11:16 PM // 23:16   #7
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Cost of Adren is too high.
Armour bonus is 'P/W' could use the additional skill to make some pro shouting builds. Shields up would be a great addition. Might give Para's more of a role in PvP with additional skills. I'd go for it.
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Old Aug 27, 2008, 11:19 PM // 23:19   #8
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Quote:
Originally Posted by ddark624
Regardles of cost, dosent mean all players have it or are going to go out and buy it. Besides nerfed for pvp? so that means every skill that has (pvp) after it because it has been changed for pvp has been nerfed? no i dont think so it just means that it wont be as stong also if you look at it i spose the only type of pvp where it could be a little shall we say 'over balanced' would be allience battles where people mob becasue if it is made to lets say 1-5 armour for pvp and there are 14 allies near by that would make it work just the same as if it hadnt been modded. so i am afraid i dont agree with the skill being nerfed for pvp.
my point is there is no reason to introduce a new skill into the game that's:
1) a gimped version of an existing skill for people to cheap to buy a 2 year old game and
2)would no doubt upset high end PvP (the fact that in affects allies as opposed to party members would pretty much make it opposing team repellent for guild halls)

Quote:
Originally Posted by Cartello
Cost of Adren is too high.
Armour bonus is 'P/W' could use the additional skill to make some pro shouting builds. Shields up would be a great addition. Might give Para's more of a role in PvP with additional skills. I'd go for it.
what PvP are you paying attention to? Para's are still imba everywhere

Last edited by FlamingMetroid; Aug 27, 2008 at 11:22 PM // 23:22..
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Old Aug 27, 2008, 11:26 PM // 23:26   #9
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Quote:
Originally Posted by FlamingMetroid
my point is there is no reason to introduce a new skill into the game that's:
1) a gimped version of an existing skill for people to cheap to buy a 2 year old game and
2)would no doubt upset high end PvP (the fact that in affects allies as opposed to party members would pretty much make it opposing team repellent for guild halls)



what PvP are you paying attention to? Para's are still imba everywhere
Mate a skill isnt made perfect just by thinking it up. Notice how when i first posted i said any ideads. i feel that the skill may beniffit from party members only then they would not have to change it for pvp.

Last edited by ddark624; Aug 28, 2008 at 02:02 AM // 02:02..
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Old Aug 28, 2008, 02:18 AM // 02:18   #10
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They could just change "Incoming" to this.
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Old Aug 28, 2008, 03:39 AM // 03:39   #11
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Quote:
Originally Posted by ddark624
Regardles of cost, dosent mean all players have it or are going to go out and buy it.
Yes it does. That's how Guild Wars works. You have to buy every campaign if you want to be truly competitive with the "best" PvE and PvP builds. Otherwise, be prepared to be lacking in some category of skills.
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Old Aug 28, 2008, 03:08 PM // 15:08   #12
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/notsigned because it would bring nothing beneficial to the game.
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Old Aug 28, 2008, 03:22 PM // 15:22   #13
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I like the suggestion of changing incoming, preventing a single spike every 20 seconds is currently underpowered and I've yet to see a good application of the skill.

As for the armor bonus suggestions, 1-5 is somewhat reasonable (assuming it cannot be maintained) however the skill would clearly be less effective in the areas of the game which you can bring only 4 or 6 players. Maybe implementing a system where raising the attribute would decrease the number of party members needed to be in earshot. Take a look at [lead the way], this sort of solution would probably make the skill usable in all party formats.

As for PvP, this skill would probably need a duration nerf or something to prevent it from simply being a better version of [defensive anthem]
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Old Aug 28, 2008, 03:26 PM // 15:26   #14
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rather put it in Motivation 10e shout 20 recharge
for 10 seconds, allies receive +10 armor when adjacent to another ally
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Old Aug 28, 2008, 03:40 PM // 15:40   #15
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Quote:
Originally Posted by Ariena Najea
I like the suggestion of changing incoming, preventing a single spike every 20 seconds is currently underpowered and I've yet to see a good application of the skill.

As for the armor bonus suggestions, 1-5 is somewhat reasonable (assuming it cannot be maintained) however the skill would clearly be less effective in the areas of the game which you can bring only 4 or 6 players. Maybe implementing a system where raising the attribute would decrease the number of party members needed to be in earshot. Take a look at [lead the way], this sort of solution would probably make the skill usable in all party formats.

As for PvP, this skill would probably need a duration nerf or something to prevent it from simply being a better version of [defensive anthem]
Well thankyou for putting something constructive about the skill it makes a difference from most people who decide to rip it.

I agree in pvp the skill wil be over powered and will need some sort of 'neurf' but even with that in mind i think it could turn out as a usefull skill that players would be able to mix in with other shouts to make some pretty desent builds
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Old Aug 28, 2008, 07:02 PM // 19:02   #16
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Quote:
Originally Posted by ddark624
give all party member +5-10 armour for each ally in range. I believe this skill would work best if it is an adren skill costing 8-10 shots of adren.
this could work well as a fix for ["Save Yourselves!"]
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